Tuesday, May 19, 2015
Week 5
20th May 2015
My Tasks:
·
Shotgun (update)
·
Ceiling (one square)
·
Big Imp
o
Fat
·
Angels
·
Beast man
o
Axe / Hammer
·
Wall ver 2
Sunday, May 17, 2015
16/05 + 17/05
Tasks
Pillar & Wall Design
Weapon Design
15/05
Tasks
Pillar & Wall Design
Weapon Design
13/05 + 14/05
Tasks
Pillar & Wall Design
Weapon Design
Monday, May 11, 2015
11/05
11th May
Storyboard of Door
Absorb Light from the Dungeon.
Turning the Dungeon Dark.
Light given up.
Brightened up the next dungeon.
Door to next dungeon opens.
Sunday, May 10, 2015
10/05
10th May
Storyboard for Gameplay
Received Feedback to adjust the hunching of imps for final design.
The Imps are to be more hunched into a smaller build and reach around the player stomach area.
This is to ensure that there is a size variation in different dungeon creatures.
08/05 + 09/05
8th May & 9th May
Concept Development for Neutral Dungeon Monsters.
Saturday, May 9, 2015
06/05 + 07/05
6th + 7th May
Concept Development for Door design.
Lucent Prototype: Tasks Assigned
Week 3
28th May 2015
Task Assigned:
Creating Concept Art for reference.
·
Walls
o
Pillars
·
Door Designs
o
Door to the next dungeon
·
Environment
o
Mood and Lighting for the basic 3 Light level
·
Storyboard
o
Gameplay
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